Similarly, gear is now acquired from the world at large (in crates) in addition to mission rewards and other milestones. Breakpoint had limited this survival-style component with random drops familiar to The Division and the loot-shooter genre at large. Immersive mode will also allow players to loot weapons from defeated enemies. This means a player’s trusty weapon can remain effective throughout the campaign if they like, and allows them to customize and personalize it without tossing it one or two levels later. When Ubisoft developers took a community survey following the first month of Breakpoint’s disappointing launch, the removal of Gear Score was one of the top four player requests. This metric, new to Ghost Recon as of Breakpoint, mimicked the Gear Score that has players continually changing out their weapons in Tom Clancy’s The Division 2. To that end, Gear Score is removed in Immersive Mode. Immersive Mode is a harder-core version of the game’s player-versus-environment campaign, and it places a greater focus on survival and ability, as opposed to using high-level weapons and gear to prevail. It launches on March 24 after it was originally flagged for a February release. Ghost Recon Breakpoint’s forthcoming Immersive Mode has been revealed and detailed, a week after Ubisoft Paris told the game’s community that the post-release feature would be delayed.
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